Product Engineering
Mobile App Development
Cross-platform apps in React Native and Expo, Flutter where it suits the product, and native Swift or Kotlin where it genuinely earns its keep. We have shipped offline-first apps for environments with no signal, and we handle the unglamorous half — store submission, signing, versioning and over-the-air updates.
What we do
- React Native & Expo, plus Flutter, for cross-platform builds
- Native Swift and Kotlin where it earns its keep
- Offline-first sync engines, push, deep links and in-app payments
- Store submission, signing, versioning and OTA updates
What you end up with
- iOS and Android builds in TestFlight and an internal Play track from sprint one
- An offline-first sync layer where the product needs it
- Release pipelines with signing and OTA updates configured
- Store listings submitted and through review
How an engagement runs
- 01
Discovery & scope
A working session to map the problem, the constraints and the smallest thing worth building first.
- 02
Architecture & design
System design, data model and interface work — reviewed with you before a line of production code exists.
- 03
Build in two-week slices
Shippable increments every sprint, deployed to a staging environment you can click through.
- 04
Launch & operate
Hardening, observability and an agreed support model. We stay on after go-live.
Proof
Questions we get asked
- React Native or native?
- React Native or Expo for most products — one codebase, faster iteration, and near-native feel. We go native when the app depends on hardware, heavy graphics or platform APIs that cross-platform layers expose poorly, and we will tell you which case you are in during discovery.
- Do you handle App Store and Play Store submission?
- Yes, including guidelines compliance, signing, versioning and OTA updates. Review rejections are usually a process problem rather than a code problem, and it is work worth not learning the hard way.
